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Written by Administrator
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Monday, 08 February 2010 10:08 |
Press Start: Bungie's 'Halo 2' farewell; 'Modern Warfare 2' fixes
USA Today - Bungie is planning a final farewell for its first-person shooter Halo 2, following the news online support for original Xbox titles will cease starting April 15. In a blog post on the official Bungie blog, the studio say they will give the shooter "one last hoorah" on April 14, hinting at the opportunity for players to challenge developers online. "We're all saddened at the realization that an era is coming to an end but looking back, we're incredibly fortunate to have had such a great run and such strong support from our fans," says an excerpt from Bungie's post.
- Call of Duty: Modern Warfare 2 players on the Xbox 360 frustrated with the abuse of care packages should find some relief very soon. The Official Xbox Magazine reports studio Infinity Ward has submitted a patch to fix exploits involving the online multiplayer perk. The patch will remove the ability to spawn infinite care packages, improve placement detection for Sentry Guns and balance damage done by Model 1887 shotguns when dual wielded.
- Tapulous, the iPhone game developer best known for the highly successful Tap Tap Revenge series, is rolling out a brand new rhythm game for the device. TechCrunch reports the game is called Riddim Ribbon, and fuses racing with manipulating popular songs. Players steer using the accelerometer, and change how the song sounds depending on which track players navigate.
- Speaking of popular iPhone titles, a signature series debuts on the Nintendo DSi this week. Tower defense game Fieldrunners highlights the crop of Nintendo downloads available this week. WiiWare welcomes 4 new games, including fantasy title Blaster Master Overdrive.
By Brett Molina |
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Last Updated on Saturday, 10 April 2010 12:47 |
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Sunday, 31 January 2010 13:22 |
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Has the FPS genre grown static? By Steven Hopper
Is the adage 'if it ain't broke, don't fix it' limiting creativity in the genre?
Since the genre first pioneered decades ago, the FPS genre has been one of the most successful ones around. Classics like Doom, Halo, Wolfenstein 3D, Quake, and Call of Duty have carved themselves out to be powerhouse franchises and near-household names (well, gaming households, that is). The genre was a no-brainer for the video-game industry as soon as the technology was available to do it justice.
Video games have always been about providing immersive experiences, and you can’t really get more immersive than putting you in the eyes of a character, seeing what they see and being in their shoes (or combat boots) in a way that no other gaming experience can provide. However, as intrinsic as these games may be, has the genre tapped out? When was the last time that you played a truly innovative FPS that revolutionized the genre?
For me, that would’ve had to have been Half-Life 2. Valve’s sequel pushed the boundaries of the genre by combining a fantastic narrative with great gameplay. The game didn’t rely on cutscenes to push the story forward, instead keeping the player in full control of the action and truly immersed in the experience. Other games have done that since then to an extent, but few have carried it off with such gusto and effect.

The first-person perspective has also evolved beyond the shooter genre as well. Games like Oblivion have showed that the first-person perspective can be used to successfully transplant players into a fully-realized universe, and even shooters like Bioshock have done very well to add RPG-like character development to the formula while keeping the action levels high for twitch-gamers. However, the genre hasn’t really had much in the way of innovation in terms of gameplay, as even some of the biggest titles to launch for the genre aren’t that fundamentally different from games that were on the market years ago. In many cases, swap out the weapon sets and environments, and you have a pretty similar experience throughout.
What’s to blame for the lack of innovation in the genre? Could be the old adage “If it ain’t broke, don’t fix it.” Publishers focus on the bottom line when it comes to developing their games, so if a concept sells well, it can be pretty tempting to not stir the pot at all. An example of this could be Call of Duty: Modern Warfare 2. Modern Warfare 2 was a great game to be sure, a visceral experience that kept the action going throughout. It also sold extremely well, as did its predecessor, making it pretty difficult for Activision and developer Infinity Ward to really mess with the concept much.
Another potential reason could be the shift in focus to multiplayer. Most FPS games hitting the market feature some form of multiplayer gameplay, and as online play is hugely popular, many developers and publishers are choosing to focus on this element when it comes to creating their games. There have been some great advancements in the past few years for multiplayer elements in games, including downloadable maps and content, as well as leveling systems like those seen in the aforementioned Call of Duty: Modern Warfare. However, the focus on multiplayer and the innovations therein make the stagnation in single-player gameplay all the more apparent.
While it doesn’t seem like there’s much change happening in the FPS genre anytime soon, there’s a lot of life in the genre, as shown by its massive success. However, hopefully the genre’s success will inspire more creativity in terms of compelling storytelling and truly immersive experiences. |
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Last Updated on Monday, 08 February 2010 10:13 |
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MW2 Gets Dedicated Servers |
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Written by Administrator
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Tuesday, 05 January 2010 20:14 |
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Yup. You read that right. Modern Warfare 2 PC now has dedicated servers. But it is via a hack.
Wait, PC gamers! Before you send Bobby Kotick a thank you letter, know that it wasn't they who did it, but rather the gamers who took Infinity Ward and Activition's attempts to lock down the game as a challenge. And bring it those gamers did, managing to hack in the developer console and enable the ability to set up dedicated servers. Keep in mind, the game hasn't even been out a week.
Perhaps some of the boycotters caught playing the game were not being hypocrites, but rather hard at work turning the highest-profile shafting of PC gamers right around, as the video below might demonstrate.
Of course, the darker side to all this newfound freedom is the ability to use it to cheat, and the servers that have been set up so far are all "ranked" and still considered "legal" by IWNet, Modern Warfare 2's console-esque matchmaking service.
Folks who like their games in "vanilla" flavor only shouldn't despair though. After all, MW2 uses anti-cheating tech from Valve, who, if nothing else, are very, very aware of what PC gamers can do, and how to deal with them.
That said, it's just a matter of time until they the first thing they did was mod it so that you can lean again.
LINK TO ORIGINAL ARTICLE
"IW received numerous complaints from console users about the limitations imposed on their gameplay during multiplayer sessions and frequently cited the lack of fairness in this when compared against the multiplayer options afforded to PC users. Instead of addressing console user’s issues and making their game experience BETTER, or counseling them on the reasons why a more flexible and powerful PC platform affords PC users and developers additional features – they decided to try to appease their console audience by imposing the same artificial limitations on PC users. The developers kept those features in the game (but hidden) on purpose because the decision to “remove” them and artificially hobble the PC user’s gameplay is a decision only upper management is STUPID enough to make. When you’re a developer and pour your heart and soul into developing a game, it burns you to have to remove features you went through the trouble to make to begin with. Case in point – how did removing those features from PC’s make the console user’s game experience better? It doesn’t, it can’t and it demonstrates a sophomoric attempt to address complaints by spreading the pain – not improving the issue at hand."
Robert Rivers |
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Last Updated on Friday, 26 February 2010 20:10 |
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The world's top "World of Warcraft" player |
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Written by «SR» TYCHÕ
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Wednesday, 02 December 2009 07:20 |
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Although thats an unofficial title, I think its safe to say that "Little Gray" has played more WoW than anyone. A lot more.
"Gamepro" put out the word of the Taiwanese player's absolutely insane Warcraft accomplishments. In addition to having nabbed every single one of the game's achievements (minus a brand new one that cropped up in the game's latest patch), he's the first player to complete all 986 tasks listed in the game's Armory. Considering that over 11.5 million people play the game worldwide, that's one heck of an honor.
And that's just the tip of this online gaming iceberg. Playing as a Tauren Druid, Little Gray has racked up some staggering numbers: he's completed nearly 6,000 quests at the rate of about 14.5 per day and killed nearly 500,000 enemies while dying only 8,543 times himself.
How? By doling out an awe-inspiring 7,255,538,878 points of damage...but before you label him some sort of mindless brute, know that he at least had the heart to heal 1,377,435,762 points of that back. Unsurprisingly, he's also a bit of a loner, having "waved" at other players only once.
At 14.5 quests per day, it would take about 414 days to reach Little Gray's 6,000 quest mark. Speaking conservatively, a veteran Warcarft player can pretty handily knock out three quests in an hour, which would mean about five hours a day for Little Gray.
But that's just for quests. You do a LOT more than that in Warcraft, such as going on raids, engaging in player vs. player combat, and tinkering with your abilities and gear. It wouldn't be even remotely surprising to find out that Little Gray has spent in upwards of ten hours a day playing the game.
So next time your parents are giving you a hard time about spending too much game-time on the computer, give a little chuckle and tell them about "Little Gray".
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Last Updated on Monday, 07 December 2009 14:36 |
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