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    Call of Duty: Black Ops: Gameplay Details & Dedicated Servers PDF Print E-mail
    Written by Administrator   
    Saturday, 26 June 2010 19:58
    Welcome to MapModNews
    Sunday, June 27 2010 @ 02:56 AM BST

     

    As reported, Black Ops is a Cold War-era deniable-ops shooter that tackles Vietnam, the frosty Russian Mountains, the Loation undergrounds and everything in between. Developer Treyarch hopes the locations will inject some much needed variety into the CoD series.

    OXM describes Black Ops as "unbelievably gorgeous", with snazzier smoke and fire effects, better draw distance, more convincing character animation and "incredible" lighting in some scenes. You play as a member of the Studies and Operations Group (SOG), a pocket of CIA-sanctioned forces whose methods are unconventional and actions deniable. SOG missions the mags saw include rappelling out of a helicopter into Hue City to verify that the Russians are setting up shady backroom deals, and a stealthy operation in the Ural Mountains called 'WMD' which has you repelling down the side of a ridge, Modern Warfare style.

    Another level, which kicks off with a helicopter crash into the Huong River, has you swimming and diving through the murky waters - with only your knife for company.

    New weapons include the Crossbow, which can be used for both stealthy kills and an explosive tip secondary fire shot, the M202 rocket launcher and an incendiary shotgun.

    Of course as you'd have seen in the debut trailer Black Ops also features pilotable vehicles, including the SR-71 Blackbird (which has you guiding troops on the ground past guard patrols - a bit like Modern Warfare's own air missions) and the helicopter, which OXM stresses is fully controllable - you even have helicopter-on-helicopter gun fights.

    As far as multiplayer goes Treyarch is staying quiet, though vehicles will return (but "not the way you remember them"), some kind of co-op mode will feature and increased character customisation is promised.

     

    And will Call of Duty: Black Ops PC have Dedicated Game Servers ?

    YES, CoD: Black Ops Dedicated Servers are now confirmed !

    Call of Duty: Black Ops will be getting dedicated servers, according to studio head Mark Lamia.

    When asked whether the
    dedicated servers will be present in Black Ops, Lamia replied, "I think dedicated servers are excellent. I don't see any reason not to see them unless... well, I just don't see any reason not to."

    Lamia showed his appreciation of how much dedicated servers meant to a lot of PC gamers.

    "We work very hard to reconcile the desire to manipulate and modify those dedicated servers with offering them the persistent experience and benefits that the console system provides. We want to have two kinds of servers, so people can run dedicated servers but also participate in the communal experience the console players get to have, given they're all on first-party servers."

    So lets wait how Treyarch's effort to make a real step forward will look like when the game gets released.

    Fingers crossed.  Gogogo Treyarch !!!

    Last Updated on Thursday, 22 July 2010 09:44
     
    2.7 million gamers reach for `Halo' PDF Print E-mail
    Written by Administrator   
    Monday, 14 June 2010 14:07

    LOS ANGELES — Master Chief isn't lacking for friends.

    More than 2.7 million people logged onto the video game "Halo: Reach," the upcoming prequel to the first-person shooter trilogy starring supersoldier Master Chief, developer Bungie Studios announced Monday.

    Players collectively logged more than 16 million hours and more than 1.1 billion virtual kills during the 18-day public beta test of the game's multiplayer mode, Bungie said in a statement, adding the game will be launched worldwide on Sept. 14 — except in Japan, where it will debut a day later.

    "It's exceeded our expectations," said Bungie Studios community director Brian Jarrard. "Our only real perspective going into this was the 'Halo 3' beta test, which had about 800,000 people. We knew there were a couple million copies of 'ODST' out there, but we really didn't have any specific information that let us know what the population might be like."

    Xbox 360 users who bought last year's "Halo" spin-off, "Halo 3: ODST," were provided access to the beta test, which ran from May 3 to May 20. The gamemakers will use information recorded during the online test to fix glitches, tweak settings and balance the overall fairness of the game's multiplayer mode, which pits blaster-wielding soldiers against each other.

    "There really is tons of analytical data that we need to derive from the beta test with regard to the network and back-end systems," said "Halo: Reach" creative director Marcus Lehto. "We needed our fans to provide feedback. We needed a very large audience to hammer on this game, which allows us to use the data that really helps shape the final product."

    Unlike previous "Halo" games, "Reach" bestows players with rechargeable powers, such as superspeed, flight and invisibility. The designers also added several new types of online gameplay, including an objective-based edition called "Invasion" that tasks teams of players with advancing through an environment besides just shooting each other in the head

    "We always want to give our fanbase something new and fresh," said Lehto. "We definitely wanted to give them something new to sink their teeth into with 'Reach,' and maybe even grow our audience bigger than we're typically used to seeing. I think we did that with 'Invasion.' Sure, there's a few more rules to learn, but at its core, it's still a 'Halo' game."

    When it's released this fall, the latest "Halo" title will be gunning for the top first-week sales spot once owned by "Halo 3" in 2007 with more than $300 million in sales. "Halo 3" was later shot down by "Grand Theft Auto IV" in 2008 with more than $500 million in sales than "Call of Duty: Modern Warfare 2" in 2009 with more than $550 million in sales.

    "This is the most pressure we've ever been under," said Lehto. "This is the biggest 'Halo' title we've ever made, and we're worried there's 'Halo' fatigue out there. That's why we set out to add new twists, and we're happy to see people enjoy it, but it was a huge risk for us to release what's essentially a work in progress to almost 3 million people."

    "Halo: Reach" is slated to be the last "Halo" game developed by Bungie Studios, which recently signed an exclusive 10-year deal with Activision Blizzard Inc. to publish and distribute a series of games for various platforms based on a new action game universe. The deal marks Bungie Studios' first such partnership since breaking off from Microsoft in 2007.

    "It's absolutely bittersweet," said Lehto. "We created this. I was there on day one in 1997 back when it was just three of us working on what ultimately became 'Halo.' Now, we have the largest team we've ever had on a 'Halo' game. We're having fun, but closing this series out as the leader of this project, I will definitely be sad when it's all over."

    Last Updated on Saturday, 26 June 2010 20:04
     
    Halo: Reach Beta Fails - Episode 2 PDF Print E-mail
    Written by Administrator   
    Tuesday, 18 May 2010 21:11

     From Bungie on 5/18/2010 at 9:51 AM PDT


    A jacal writes:

    You just can't get enough fails.

    Fails become wins in episode deuce of Halo: Reach Beta Fails!

    "Episode 2 of Halo: Reach Beta Fails has now been released. Check it out, and remember to like and subscribe if you want to continue following the series!"


    Last Updated on Saturday, 26 June 2010 20:04
     
    General "Thank You" and update. PDF Print E-mail
    Written by «SR» TYCHÕ   
    Wednesday, 07 April 2010 08:53

    I just wanted to drop a line and say “Hello” to all of our new members and new fans and friends out there.

    In the last few months, our little clan has grown in leaps and bounds.  Our roster has over 50 members now. Our Call of Duty division is growing daily and our servers have gotten lots of attention from all our new members and friends.  We just wanted to say how much we appreciate that.

    Our clan still has active divisions for “COD4” and “Halo” for the PC.  We are working out details for a “World of Warcraft” division, and also still actively investigating other games we may wish to get our clan involved in.

    Besides having this fabulous website with forums, game servers, an xfire clan page, and various other media, our clan recently set up a “Facebook” page. We thought it would be one more neat way to link our members and friends together. You can find it here:

    facebook

    Now is an exciting time for our clan as we build our material and list of members and friends every day.

    We hope you’ll join us for some games, or in the forums, or as a new member, or even as another one of our new friends.

    Cheers!

    The Chairman

    Last Updated on Saturday, 10 April 2010 13:07
     
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